![]() And there's nothing wrong with that - it is a business at the end of the day - but it leaves us in a sort of stagnation. Features are added, and the simulation made more complex, only insofar as it makes the playing experience more enjoyable. Unfortunately in modern game development, people approach these things from a "Gameplay First" perspective. Will Wright took his simulation models very seriously. For SimEarth, it was bringing on James Lovelock, the scientist who originally developed the Gaia Hypothesis on which the game is based. For SimAnt, it was Holldobler and Wilson's The Ants. Having just read through World Dynamics (one of the books, along with Urban Dynamics and Industrial Dynamics, that Wright used to structure his Sim City mechanics), I can say that Wright used a unique "Simulation first and gameplay second" approach back in the 80's and 90's. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creeschįirst and foremost, Will Wright is a damned genius./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments.No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. This page uses Creative Commons Licensed content from Wikipedia ( view authors)./r/Games is for informative and interesting gaming content and discussions. Change the physics of the universe in your computer.Create and modify plants and animals at the genetic level.Simlife has been used by some homeschooling groups as a evolution curriculum enhancer. ![]() Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. The game allows users to explore the interaction of life-forms and environments. The producers of SimLife refer to it as "The Genetic Playground". Simlife screenshot from the Apple Macintosh Version. The point of this game is to experiment and create a self sustaining ecosystem. The concept of the game is to simulate an ecosystem players may modify the genetics of the plants and animals that inhabit the virtual world. SimLife is a computer game produced by Maxis in 1992. Justin McCormick, Ken Karakotsios, Will Wright
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